
January 2022 – April 2022
Project Description:
Developed a C++ Game Engine as part of the Building Game Engines course. This was created within Visual Studio with a team of 3 other programmers.
- Created game engine functionality with physics, visual, and audio components using object-orientated design
- Designed a platformer and a rhythm game in engine
- Created a rhythm game mapping system within our engine to create levels
- Mapped out a rhythm game level to musical cues
- Designed UI for Rhythm Game and Platformer Game
Code Available Upon Request