C++ Game engine – game design, programming

January 2022 – April 2022

Project Description:

Developed a C++ Game Engine as part of the Building Game Engines course. This was created within Visual Studio with a team of 3 other programmers.

  • Created game engine functionality with physics, visual, and audio components using object-orientated design
  • Designed a platformer and a rhythm game in engine
  • Created a rhythm game mapping system within our engine to create levels
  • Mapped out a rhythm game level to musical cues
  • Designed UI for Rhythm Game and Platformer Game

Code Available Upon Request